Week Ten

Communicating using Blender. Shifting the model from Rhino7 to Blender to the begin to create trees and apply unique lighting and materials to model.

Amongst the intricate trees, leaves have a slightly glossy dark green material applied, and the trunk of the trees have a custom bark-like material with difficult shader editor forms. Applying my tile design to space and creating a water material that nicely reflects the stars yet still appears to look like water.

Manipulating the HDRI background to represent the look that I envsion bests communicates my design, representing both the environment and the atmopshere.

The material has to be scaled correctly to the model, realistically. This makes the space to appear more believable in design.

Creating a feeling of emotion which will be felt in the space, the way which the light of the night dances across the pool.